AI Insights · Timothy · July 2025
Top 5 Anime Games Performance on Unified Platform in Australia Q2 2025
Discover the performance trends of the top anime games in Australia during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top anime games in Australia exhibited varied performance across downloads, revenue, and active users, according to Sensor Tower data.
DRAGON BALL LEGENDS saw a significant rise in weekly revenue, peaking at approximately $105.8K in late May. Weekly downloads fluctuated, reaching a high of 1.5K in mid-June, while active users remained relatively stable around the 25K mark throughout the quarter.
SD Gundam G Generation ETERNAL had a notable spike in revenue, especially in late June with about $71.6K. Downloads began strong at 3.4K in April but gradually decreased over the quarter. Active users maintained a modest presence, peaking at nearly 2.7K in April.
DRAGON BALL Z DOKKAN BATTLE experienced a surge in weekly revenue around late April, reaching $48.2K. Downloads remained fairly consistent, with a slight increase to 868 in mid-May. Active users fluctuated slightly, maintaining around 9K to 10K throughout the period.
Solo Leveling:Arise showed declining revenue throughout the quarter, starting at $20.5K in early April and dropping to $6.8K by late June. Downloads followed a similar trend, decreasing from 2.5K to 1.7K. However, active users were quite robust, peaking at over 50K by the end of June.
The Seven Deadly Sins experienced a late-quarter revenue boost, reaching $26.6K. Downloads remained low, peaking at 184 in late June, while active users showed a slight upward trend, ending the quarter with around 664 users.
These metrics highlight the dynamic nature of the anime gaming market in Australia, with varying trends in revenue, downloads, and user engagement. For more detailed insights, visit Sensor Tower's platform.